

In fact, it’s pretty easy to get half a dozen targets suspended at the same time. That said, Pull has one of the shortest recharge times in the game, so a missed shot isn’t a big deal. Using Pull requires some planning, because hitting your target at the right angle can make or break the skill’s effectiveness. Pull draws enemies in the direction they were hit by the projectile, allowing you to suck foes out of cover and into allied fire. Otherwise, the added defensive bonus is your best bet. If you intend to play on lower difficulties or fight primarily Geth enemies, cooldown is a better selection. Recommended evolutions: radius (4), either (5), damage/duration/protection (6)Īt rank five, Reave can receive a shorter cooldown or provide more protection. Until Bioware fixes the bug, you should probably blast your favorite music. In essence, playing Drell Adept includes resigning yourself to hearing the droning sound of Reave played continuously during the course of the match. In fact, its only downside is a bug that loops the sound effect for Reave for a much longer duration than the actual spell animation. If it sounds like Reave is one of the best abilities in the game, that’s because it is. That won’t help much vs the Geth, but can be a life saver on all difficulties against Cerberus or Reaper forces. Reave stacks on itself, so if you can cast it on the same enemy repeatedly, you’ll quickly notice its life bar draining faster and faster.Įven better, Reave increases your own life indirectly by providing damage reduction when in effect on organic units. It is one of two powers that can both set up and detonate biotic explosions (Warp being the other), making it highly versatile when teamed with other biotic classes. Unlike most biotic skills, it takes effect instantly, requiring no angling to hit targets. Reave is a powerful biotic ability that drains enemy life over time. Whether you choose to take defensive bonuses to further boost your HP or ignore them in favor of a riskier build is ultimately up to you. Hit and run tactics, as well as general caution when leaving cover will drastically extend your lifespan. Even on Bronze it will be easy to die quickly if exposed, so you must rely on cover, speed, and the protection bonuses of Reave to keep your red bar full.ĭue to the combination of agility and weakness, you’ll probably find playing the Drell Adept in the most ninja-esque manner possible to be effective. Frailty: Drell have extremely poor shields, so don’t expect to survive in the open for prolonged periods of time.On a lesser note, these animations are also incredibly sweet, so you’ll find yourself backflipping and performing ukemi all the time for no reason whatsoever. His acrobatic moves are also blazingly fast, letting you escape tough situations in an instant and covering more ground than a Human while doing so. You’ll find your character zips around the battlefield when using normal run/sprint animations. Speed: Drell move very quickly and have the option to move even faster with the right points spent in Fitness.While you can work around these strengths and weaknesses to some extent, you should honestly ask yourself if the playstyle they entail is something you’ll enjoy before picking up this particular biotic. But if you have the patience and want a taste of the power, there’s no ride more fun than taking the Drell Adept for a spin.Īs a Drell, your Adept has a few racial traits that will greatly influence how you play your character (compared to a Human or Asari Adept). Picking one up you can expect to do a lot of damage… assuming you live long enough to dish it out. So it should come as no surprise that the Drell in Mass Effect 3 multiplayer are glass cannon characters.
#MASS EFFECT 2 REAVE FREE#
They’re trained masters of martial arts and gunplay, but most of them spend their free time on life support. In the Mass Effect universe, the Drell are known for two things: being really fatal, and being fatally ill.
